Research and Markets: The Global Business of Skill Gaming 2011 Provides Case Studies of the Major Skill Gaming Companies

And as skill games are complementary to other types of online games (and indeed often referred to as a gateway’ product) – and they are based on games that often have immense popularity in their online forms – skill gaming operators may have every reason to be optimistic about their genre’s future.

More traditional gaming companies have tended to devote marketing budgets to promoting their more popular products over the last few years – which are usually sportsbooks, poker and casino games rather than skill games.

The Global Business of Skill Gaming is aimed at professionals within the sports and gaming industries such as technology companies, bookmakers, games producers, affiliates, broadcasters, telecoms companies, lawyers, consultants and investors, as well as at sports properties that might be considering sponsorship from a skill gaming company. Who should buy this report? The report is aimed at professionals within the iGaming industry such as online operators, affiliates, technology companies, payment providers, software companies, jurisdictions, land based operators, bookmakers, lawyers, consultants and investors, as well as at sports properties that might be considering sponsorship from a skill gaming operator.

As well as including forecasts up to 2014 by major global skill gaming market, the report provides case studies of the major skill gaming companies and analyses them to determine their business models and revenue streams as well as who the winners and losers will be.

However, the increasing popularity in mass-player gaming means that the potential numbers are out there for skill games operators to achieve growth.

The Global Business of Skill Gaming examines the main issues surrounding the growing skill gaming industry including game and market overviews; areas of opportunity; factors affecting growth in the industry; marketing strategies of skill gaming companies, regulatory issues and demographics of players. It contains nearly 400 pages of text, tables and figures.

Skill games also benefit from not having the social stigma attributed to casino games or sportsbooks and therefore have the potential to attract a wider audience.

About The Report

The Global Business of Skill Gaming examines the main issues surrounding the growing skill gaming industry including game and market overviews; areas of opportunity; factors affecting growth in the industry; marketing strategies of skill gaming companies, regulatory issues and demographics of players. The report will also be of interest to the previous purchasers of The Global Business of Poker. The rise in popularity of brain fitness’ console games is a trend that could also be capitalised on by the skill gaming industry.

Key Topics Covered:

About the Author Acknowledgements Executive Summary 1 Introduction 2 Business Models 3 Regulation and Skill Gaming 4 Card-based Games 5 Board-based Games 6 Dice-based Games 7 Tile-based Games 8 Word and Number-based Games 9 Puzzle-based and Animated Games 10 Case Studies 11 Outlook and Forecasts List of Figures

Companies Mentioned:

GameAccount Greentube Jadestone King.com 888 Holdings Bwin Ladbrokes William Hill

For more information visit http://www.researchandmarkets.com/research/8e4314/the_global_busines

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The online skill gaming industry is characterised by networks, software companies and standalone operators that are exclusively skill gaming-oriented or have added skill gaming to a portfolio of existing games and/or sports books.

Skill gaming operators themselves range from companies offering mostly physical skill games (such as King.com) to ones solely offering games of mental skill (such as Game Account).

DUBLIN–(BUSINESS WIRE)–Research and Markets(http://www.researchandmarkets.com/research/8e4314/the_global_busines) has announced the addition of the “The Global Business of Skill Gaming” report to their offering.

Introduction

Essentially, the online skill gaming industry is immature compared with its poker and casino games peers, despite online skill games having been around for over a decade.

It provides case studies of the major skill gaming companies and analyses them to determine their business models and revenue streams as well as who the winners and losers will be

Amelia Woodward

Amelia Woodward

Hopefully you will now be less likely to fall for a system that doesn't work. There are systems that can and will bring you rewards but it is imperative that you know what you are buying first.
Amelia Woodward

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